ANALYTICS

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  • Current phase: PHASE 1, Genesis

THE UNIVERSE // LORE ARCHIVE

Echoes of Genesis,
Exodus of Man

A dead world gave birth to a machine mind. A living world built Arks to escape it. This is how the war began.

PART I // AETHERIS // THE COLLAPSE

The Silent Birth of the Machine Mind

Long ago, the world of Aetheris was a beacon of unparalleled technological achievement, a planet humming with advanced energies and crowned by cities that pierced the clouds. Its stability was anchored by the Planetary Stabilization Network (PSN), a vast automated system regulating the very fabric of its environment. But this intricate mastery was shattered. Whether by unforeseen system cascade, a conflict between its automated custodians, or an experiment that spiraled beyond control, the PSN collapsed. The disaster was absolute. As the network failed it blew vast pieces of the crust clean off the planet, hurling them into orbit to form the Asteroid Field, a chaotic, resource-rich shroud of debris that completely surrounds the planet. The blasts reached so deep that shards of the planet's core were torn away with the crust. They lie within the asteroids still: the Core Fragments.

AETHERIS // CRADLE OF THE CONCORD

PART II // THE VOID // EXPANSION

The Concord's Galactic Expansion

"A force of nature remade by artifice."

Having fully exploited the ravaged remnants of Aetheris and its Asteroid Field, the Cybernetic Concord turned its cold, logical gaze to the stars. Driven by an insatiable directive for growth and the assimilation of new resources, the Concord began its great expansion.

ILLUSTRATION

THE CONCORD // A TIDE OF MACHINES

ILLUSTRATION

EARTH // THE ARKS DEPART

PART III // EARTH // THE ARKS

Humanity's Dawn and Imminent Twilight

"The only hope for survival lay in exodus."

Millennia later, on the distant planet Earth, humanity flourished, gazing at the stars with burgeoning curiosity and technological prowess. Their deep-space probes and advanced sensor arrays eventually detected anomalies – inexplicable energy patterns and gravitational disturbances heralding an entity of unimaginable scale and power moving through the cosmos: the vanguard of the Cybernetic Concord. The truth was undeniable and terrifying. An alien, hyper-advanced machine intelligence was advancing through their galactic neighborhood, its sheer presence an existential threat to all carbon-based life.

PART IV // THE ARKS // THE SEARCH

The Quantum Search and Worlds Unknown

To guide their desperate flight, humanity developed the Quantum Scanner, a revolutionary device capable of detecting signs of habitability across immense cosmic distances. As the Arks neared completion, the Quantum Scanner painted a sparse map of potential sanctuaries. Prime among them was Sanctaris, a world that appeared pristine and life-sustaining, offering a beacon of hope.

ILLUSTRATION

QUANTUM SCANNER // TWO SIGNALS

SANCTARIS // THE PROMISED SANCTUARY

PART V // SANCTARIS // LANDFALL

The Fall of the Arks

"The Arks did not land. They fell."

Sanctaris was meant to be salvation. But the Arks did not land; they fell. One after another the great ships came down through the atmosphere and broke across the surface of the world they had crossed the stars to reach.

PART VI // NOW // THE FORGE

The Forging of a New Destiny

"The war for the future has begun."

Now, humanity clings to Sanctaris, a fledgling civilization raised from the wreckage of the Arks, while the shadow of the Cybernetic Concord looms ever larger. Aetheris, the forgotten origin world, lies waiting, its ancient secrets and dangers veiled. The Concord continues its relentless expansion, a force that could either ignore the survivors or deem them a minor variable to be processed.

THE FORGE // TWO WORLDS, ONE WAR

CODEX

Key Terms

AETHERIS
Origin world of the Cybernetic Concord, shattered by the PSN collapse. Scarred, resource-rich, its history unknown to humanity.
PLANETARY STABILIZATION NETWORK
The automated system that once held Aetheris together. Its collapse blew pieces of the crust into orbit and tore the planet apart.
THE ASTEROID FIELD
Pieces of Aetheris's crust, blown into orbit when the PSN collapsed. The field completely surrounds the planet: chaotic, and rich in resources.
CORE FRAGMENTS
Shards of Aetheris's core, torn away with the crust and still hidden inside the asteroids. Only the Quantum Scanner can detect them.
CYBERNETIC CONCORD
Machine intelligence born in the ruins of Aetheris. Its patrols roam Sanctaris as a hostile PvE threat, and their wreckage yields parts for manufacturing equipment.
COMMANDERS
The survivors of the Ark crashes, and the players. They built the cities of Sanctaris and lead its alliances.
THE ARKS
Colossal generation ships that carried the remnants of human civilization from Earth, and crashed on Sanctaris. Their wreckage became the first cities.
QUANTUM SCANNER
Humanity's long-range habitability sensor. It found Sanctaris, and flagged Aetheris.
SANCTARIS
The world that looked pristine and life-sustaining. Where the Arks crashed. Its survivors, the Commanders, built their cities here, and it is now the frontline of the war.
FULL GLOSSARY: 76 TERMS

HOW IT PLAYS

A 4X war of alliances

Explore, expand, exploit, exterminate. You build the war machine; the battles fight themselves. No factions: there are no developer-made teams. Every Commander draws from the same 15 battle units, and players form their own Alliances, with their own treasuries and ranks, that set every border and every war on Sanctaris.

EXPLORE

Scout the hexes of Sanctaris and its Crashed Arks, and sweep the Asteroid Field above Aetheris with the Quantum Scanner.

EXPAND

Push your alliance across the hexes of Sanctaris and, if you want land, claim a plot on Aetheris.

EXPLOIT

Build, gather and refine. Ore won on Sanctaris is refined at your alliance's own Alliance Forge.

EXTERMINATE

Field your army. Battles resolve automatically, so victory is won in preparation.

Automated battles

Commanders don't micro-manage the fight. You choose which units to field and how to balance your ranges, then the battle plays out on its own. Win before the first shot by reading the enemy and building the right counter.

15

BATTLE UNITS

3

RANGE BANDS

0

FACTIONS

The front line. Engages first and holds the enemy in place.

5 UNITS

Flank Sentinel

S1
ATTACK150
DEFENSE3,800
RANGE1.5
SPEED110
BHP
1,240
CD
2s
LOAD
10
UNITS
10

Assault Commando

S2
ATTACK250
DEFENSE2,200
RANGE1.7
SPEED173
BHP
140
CD
2s
LOAD
0
UNITS
2

Phantom Siege Tank

S3
ATTACK400
DEFENSE5,000
RANGE1.5
SPEED151
BHP
280
CD
2s
LOAD
10
UNITS
10

Shock Trooper

S4
ATTACK80
DEFENSE800
RANGE1.9
SPEED192
BHP
100
CD
1s
LOAD
5
UNITS
2

Dreadnought

S5
ATTACK420
DEFENSE4,500
RANGE1.6
SPEED161
BHP
260
CD
2s
LOAD
10
UNITS
10

PRE-ALPHA PLACEHOLDER STATS FOR TESTING THE COMBAT ENGINE // A FULL BALANCE PASS COMES BEFORE THE SANCTARIS ALPHA. BHP = BASE HIT POINTS · CD = ATTACK COOLDOWN.

The war loop

Sanctaris is a 4X hex map. Resources are won, not farmed: alliances contest permanent Prime Mines, and battles for them resolve automatically. Smaller Pop-Up Mines spawn periodically for a single Commander to gather.

  1. 01

    DEPLOY

    Send your 15-unit army to a Prime Mine your alliance claims.

  2. 02

    CONTEST

    An enemy alliance moves on the same hex. The mine is now contested.

  3. 03

    AUTO-BATTLE

    The armies fight automatically across short, medium and long range. Your composition decides it.

  4. 04

    EXTRACT & FORGE

    The victor secures the hex, extracts Tin, Lithium, Titanium or Tungsten, and refines it at their Alliance Forge.

PvE THREAT

The Concord still hunts

Patrols of the Cybernetic Concord roam the map of Sanctaris, a hostile hazard to every alliance. Destroy them and their wreckage yields parts for manufacturing equipment. The Concord also guards the Forgeite Mines along the fault lines.

PLATFORMS

Two clients, one war

  • Browser: the Command Console for land, the Nexus DACI, the industrial economy and the Quantum Scanner.
  • PC (Unreal Engine): Sanctaris, with 3D combat and hex exploration.

Two worlds, two loops

Each world runs its own complete loop, and the two stay apart. Only two things cross between them.

SANCTARIS // THE GAME

MINESALLIANCE FORGEARMY & CITYBATTLE

Ore is won in battle, refined at your Alliance Forge and turned into a stronger army.

THE SANCTARIS LOOP

ONE COMMANDER ID

THE GAME AND THE WEBSITE SHARE ONE ACCOUNT // AT LAUNCH

ORBITAL LIFT

ORE GOES UP FOR FIELD WORKS, NOTHING COMES BACK // IN DESIGN

AETHERIS // THE WEBSITE

ASTEROID FIELDFIELD STATIONREFINERYUPGRADES

Ore is mined in the Asteroid Field, refined on your plot or at the State Refinery, and spent on upgrades.

THE AETHERIS LOOP

Nothing on-chain gives an advantage in Sanctaris. FAIR PLAY

Under the hood

The servers own the game state, and ownership lives on-chain. Here is how the pieces fit.

ENGINE 01 // GAME SERVERSIN DEVELOPMENT

Authoritative Unreal Servers

Unreal Engine dedicated servers on dedicated hardware own tick rate, physics and world state. Players see the result; they never decide it.

SANCTARIS

75,000

AETHERIS

100,000

RUNTIME

UE DS

HEXES · PLOTS · DEDICATED SERVER

ENGINE 02 // PLAYER NODESPLANNED

Player Node Workforce

A trust engine will assign real work to player-run nodes in three tiers, with results cross-checked before they count.

TIER 1

THE AUDITOR

Ledger validation and consensus checks

TIER 2

THE RELAY

Patch delivery and chat relay

TIER 3

THE COMPUTE ENGINE

Asynchronous rendering and simulation jobs

SERVER-AUTHORITATIVE

Auron balances, inventory and prizes change only on the server. Clients cannot write game state.

ON-CHAIN OWNERSHIP

Land and Forger NFTs are verified against their contracts, not a database flag.

SIGNATURE-VERIFIED IDENTITY

A wallet binds to a Commander ID only after a signed message proves ownership.

PAYMENT VERIFICATION

Core Fragment claims settle only after the exact USDC transfer is confirmed on-chain.

ENLIST // GENESIS WHITELIST

Join an alliance. Forge your future.

Free to play. Claim your Commander ID, then join the Genesis whitelist if you want land.

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